Version 1.0, launch!


Welcome to version 1.0 of The Ambassador's Coterie!

This update concludes all planned content updates and bugfixes for the game and has a lot of stuff in it! From here on out I'll be watching reactions to the game and preparing for its launch on Steam (March 20th, this month)!

Added

  • Ambassador Gauss' sprite has been completely reworked to make his nude stage more shapely and appealing (comparison pic below!)
  • Ambassador Gauss has been given another layer to their clothing to better mesh him with stated dialog from the other ambassador.
  • A little more elaboration in the final stage of the game on Gauss' plan.

Changed

  • The entire script has been edited from top to bottom for more clarity, punch, and ease-of-reading.
  • All of the remaining UIs have had their art changed to match the new style.
  • Some polish in the scene-work and orgasm effects to give a little more 'oomph' to those scenes.

Fixed

  • Blinking animation plays while an actor is in the 'sigh' expression state, preventing some distracting 'movement'.


Again, I'd like to thank y'all one final time as I prepare to 'close the book' on The Ambassador's Coterie. It was a fun, short, adventure and I'm looking forward to hopefully a good launch on Steam (that's March 20th!) and hearing about folks enjoying the game.

If there's interest I might do a post-mortem where I dissect some of the challenges and unexpected turns I ran through while building this experience. If that appeals to you, let me know in the comments below!

Until next time!

- iceCreamRush


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